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how others have
done it > workyou phone |
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workyou
phone |
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Mobile devices are inert until activated by the user and are dependent
on the user for survival, yet users often become psychologically
dependent on their mobile phone.
"We have become over-reliant upon technology to perform on our
behalf.
In believing that technology can perform better than us, we forget that
it ultimately depends upon us to function"[1].
The WorkYou Phone, designed by Abigail Durrant with Julia Leihener,
exploited this co-dependency by developing a prototype mobile phone
which is charged by energy created by exaggerated body gestures such as
hand movements, body heat or breathing [2].
Initial ideas focused on building extra resistance into
the phone by pressing down the buttons to dial a number, for example, in
a similar method used to operate a self-charging dynamo torch. To
demonstrate the potential power which could be harnessed from hand
gestures made when using the phone the designers adapted a dynamo torch
for testing purposes.
Further scenario testing using a prototype which required the user use
her entire body movement to power the phone revealed continuous movement
was needed to maintain a viable connection.
"She has to really
work hard to maintain her phone connection. Her behaviour is distracting
her from her conversation" [1].
This constant need for movement forces the user to reflect upon his or
her level of need to be connected versus the effort required to do so.
For more information on the WorkYou
Phone visit
http://www.okeanos.org.uk/ |
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© Royal College of Art, 2004
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© Royal College of Art, 2004
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References:
[1] Durrant. A (2004) 'Abigail Durrant', http://www.okeanos.org.uk/design/biggies/acd_portfolio_web.pdf
(Accessed January 2008)
[2] Durrant. A (2004) 'The Smarter One Gives In', Interaction Design
Project, Royal College of Art, http://www.okeanos.org.uk/design/interaction/smarter.html,
(Accessed January 2006)
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This content was
updated:
14/07/2011 |
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