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understanding the user

Understanding how user behaviour can, and does, influence and override technological solutions is critical for engineers and designers wishing to effectively tackle problems such as increasing energy consumption. It is only through understanding these factors that effective strategies can be devised to change behaviour.

This section of the website draws together and presents information on user centred research techniques and examples of their application to help those involved in designing products and services to understand and influence user behaviour. A further page offers advice on how to present the findings of user centred research, particularly data drawn from studies involving new media such as cameras, sound or mobile phones.

  Participant Observation, either manual or via video recording, is used to capture user interactions in public places or test environments. <more>   The Consumer Vision System enables designers to see the product through the consumers eyes. <more>
  Text Messaging studies ask participants to send text messages describing or recording events, actions or thoughts. <more>     Discreet Observation is a method of identifying real design needs by discreetly observing user interactions in public spaces. <more>

  Customer Diaries are an inexpensive method of gaining insight into habits, behaviours, problems and difficulties encountered during use. <more>     User Trials are simulations of product usage in which subjects fulfil specified tasks using a product/product simulation. <more>
Interviews can be beneficial in understanding user perceptions of situations, behaviours, products or services. <more> Product-in-use is an observation technique which records what people actually do, not what they say they do. <more>

The Mobilistrictor body suit simulates the effects of old age, enabling designers to empathise with older people. <more>   Focus Groups are used to investigate group norms and conflicting views on a particular set of issues. <more>

Scenario-of-use aims to uncover previously unvoiced needs using role play as a cue for recall. <more>      
 
This content was uploaded: 14-07-11