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how others have done it

This section of the website contains case studies demonstrating how others have approached designing for behavioural change. Each case study sets out a brief overview of the approach taken to discover the social or environmental issues resulting from the use of the product or service in question (where possible) and how these problems were addressed through applying one or more of the 'design for behavioural change' approaches described in the 'doing it' section.

If you have a product case study you would like to be added to the website please e-mail a short description and two images to
debra

 

GreenGoose is a technological platform which uses sensors and accelerometers on stickers or credit cards to track everyday behaviour and record it online <more>. Designed by Ngo-Bun Wong, the Stone in the Creek is a sink mixer that makes use of natural stone in order to control water flow and limit consumption <more>.

The Waterpebble  monitors water going down the plug hole when you shower and provides feedback on usage to prompt a reduction in consumption <more>.

. Designed by Beverly Ng, the solar-powered LED Spark Lamp aims to inform homeowners of their daily energy use visually, in an engaging, yet simple way <more>.
Designed by Young-Suk Kim, the +-Water Meter is a digital tap meter that gives feedback on usage converting consumed litres into costs <more>. Nokia Zero Waste Chargers. concepts for mobile phone chargers which emit zero waste  <more>.
Our Energy Information (OEI), an interactive touch screen light switch that rates you on your energy consumption through a very low-energy colourful and animated display <more>. Count On It® scratch-off food freshness labels aim to reduce unnecessary food waste by prompting users to consume food products in date order <more>.
Designed by Aaron Tsui, Irina Kozlovskaya, Jasen Mehta and Sergio Silva, Rocco: The Energy Pal is a kinetic energy harvesting rocking horse  which teaches children about energy use <more>. Developed by Laurence Kemball-Cook, Pavegen is a paving slab that harvests kinetic energy in high footfall environments converting it to electricity <more>.

Delroy Dennisur's Power Conscience concept provides numerical consumption data and visual prompts to encourage energy saving behaviour <more>.

Surestop is a cut-off switch designed to save water loss, and consequent damage, through more immediate control of household water supply <more>.
 
Blink, designed by Sarah Schaible, is a concept design which aims to reduce unnecessary energy usage associated with leaving lights and other appliances on when not in use <more>. The Powerhog is a power consumption metering piggy bank concept designed to sensitise children to energy costs associated with running electronics devices <more>.
The Vampire Plug concept, developed by Oliver Poyntz, is a mechanical timer power override switch designed to reduce unnecessary power consumption by reducing the time products are kept charging <more>. Standby Monsters, designed by Rachel Turner, act as a nudge to remind users to turn gadgets off properly <more>.
The FlowerPod concept by Designnord is a semi-transparent screen with an electronic flower display that grows, blooms or wilts in response to how occupants use heating, cooling, water and electricity <more>. The Wilting Flower, designed by Carl Smith, changes colour and shape depending on the amount of electricity used <more>.

Fiat's eco:Drive system gives drivers feedback on how they drive and pointers on how they can improve their mileage <more>.

Kamil Jerzykowskis BugPlug concept aims to prevent unnecessary (and often accidental) energy consumption <more>.

Inspired by the unspoilt waterfalls of the Swedish National Park Abisko, the Abisko Washbasin encourages the user to reflect on how much water they are using <more>.

The 'Greeny' Energy meter concept provides feedback on the energy consumption of household electronic devices <more>.

The Every Drop Shower Saver® makes it easy for the user conserve water by switching off the shower whilst soaping <more>.

Onzo's Smart Energy Kit, consisting of a sensor, display and integrated website, delivers simple actionable information to users in real-time about their energy use <more>.

Caroma's integrated toilet and sink lowers overall water consumption in the bathroom <more>.

Gloria Elizondo's water saving system for manual dishwashing concept creates a cyclical flow of water for pre-rinsing, washing and rinsing dishes <more>.

Stefan Grosvenor's Water and energy saving tap concept combines water and energy usage in an ‘equation’ to inform users of the total impact when they turn the tap <more>.

Henry Ellis-Paul's Tap Meter concept shows the user the amount of water used each time it is used <more>.

The aim of this expandable sink concept was to educate the user through its form <more>.

The Eco Showerdrop lets you know exactly how much water your shower dispenses and alerts you when the recommended amount has been dispensed <more>.

The Puzzle Switch encourages people to switch off their lights by playing on their desire for order. <more>

Meghana Vaidyanathan’s Squirt is an awareness-based water meter concept designed to instil conservational etiquette in children aged 3 to 6 <more>.

The Eco-button acts as a strong visual reminder and prompt to save electricity each time the user’s computer is going to be left idle. <more>

Viktor Legin's Domestic Water Meter concept uses a small turbine and sensor to measure the amount of water that flows through the shower or tap <more>.

The Viridian Light Switch Concept aims to educate the user by helping them recognise how much energy they use. <more>

Rui Mu explores how product design could change selfish behaviour by designing products that only function when shared. <more>

The Building Dashboard is a web-based display technology that provides real-time feedback on resource use. <more> Nissan's ECO Pedal provides tactile feedback to inform the driver that they could be using more fuel than required. <more>
The Power Aware Cord makes energy use visible rather than hiding it. <more> The Kill a Watt is an energy monitor which helps the user to assess the efficiency of their household appliances. <more>
'Eyes off road time' explores the use of eco-feedback and persuasive technology in influencing mobile phone users behaviour. <more>   The Home Monitoring Display shows the user where energy is being wasted. <more>
  NDRC's ambient persuasive tea cup aims to make users think about the environmental consequences of over-filling the kettle. <more>   The Electric Shock Mobile delivers a variable level of electric shock to encourage both parties to speak more quietly. <more>
The Rush'ower shower curtain is screen-printed with heat-sensitive ink which reacts to prolonged water consumption in the shower. <more>   The Musical Mobile constrains inappropriate use by forcing the user to play the number they wish to dial. <more>
Taylor's intelligent mobile phone aims to encourage people to exercise polite mobile phone manners. <more> SICS's prototype kettle provides immediate feedback on energy use to increase awareness and reduce consumption. <more>
  The Disappearing Pattern-Tiles act as a subtle yet effective reminder of resource use. <more> More Associates products provide feedback to increase awareness of energy use and reduce consumption. <more>
The 'Four Point Squeeze' mobile phone concept forces the user to cover their mouth when talking. <more> The JawboneTM mobile phone headset enhances audio quality reducing the need to shout to be audible or strain to hear. <more>
The Soap Sink slowly degrades to provide a firsthand experience of consumption and encourage more responsible water use. <more> Power Point makes visible the amount of power consumed by each mains socket. <more>
  The Thermocolour Iron provides feedback to tell the user what temperature the iron is functioning at. <more> The Catapult Mobile allows the user to disrupt inappropriate or offensive phone calls. <more>
  The Flower Lamp reflects its energy usage by changing its shape. <more> The Energy Saving Adaptor aims to reduce unnecessary energy consumption resulting from electrical products being left on standby. <more>
Waterbot uses visual and auditory reminders, to help users track their water usage and encourage them to conserve water. <more> WWF's towel dispenser attempts to persuade people to use less paper. <more>
 
The Knocking Mobile allows the caller to indicate the urgency of the call. <more> The Tyranny of the plug appliances encourage greater reflection on energy use. <more>
The Kambrook 'Axis' Kettle uses eco-feedback to reduce energy and conserve water. <more> The Home Joule provides real-time visual feedback on energy consumption and costs. <more>
The Speaking Mobile allows the user to respond without speaking using simple expressive sounds. <more> The Energy Tree creates an emotional bond between the user and a living tree embedded in the device to encourage energy-efficient behaviour. <more>
Nootan reveals the invisible network of electricity running through the home. <more> The Electrical Semaphore indicates variations in energy production to encourage reduced consumption during peak times. <more>
The Sahara Eco Shower has a water meter which shows the user how much water they are using per shower. <more> The WorkYou Phone considers our dependency upon electronic devices to work on our behalf. <more>
Wattson is a wireless energy monitor which makes consumers more aware of energy use. <more> Unilever's washing liquid tablets prescribe the correct amount of detergent to use. <more>
The Benevolent Mobile Phone concept aims to prevent inappropriate use by encouraging users to consciously reflect on whether an interaction should take place. <more> The Power-peg eliminates energy waste by automatically cutting off power to fully charged devices plugged into it. <more>
The Ice Cream or Ice Caps packaging design concept creates a visual narrative linking the effect of consuming the Ice Caps with the effect of consuming goods. <more> Shi Yuan's Heat Sensitive Wallpaper 'blossoms' when heat is present. <more>
The Hughie Sink enables the user to capture and reuse water used in the kitchen and bathroom <more>. Baek Uyeol's Faucet Buddy concept tells the user the temperature of water dispensed and how much water has been consumed <more>.

This content was updated: 14-07-11